private int calOffset(MotionEvent ev) {
final int pointerIndex = MotionEventCompat.findPointerIndex(ev, mActivePointerId);
if (pointerIndex < 0) {
return -1;
}
final float y = MotionEventCompat.getY(ev, pointerIndex);
final float yDiff = y - mInitialMotionY;
final float scrollTop = yDiff * DRAG_RATE;
mCurrentDragPercent = scrollTop / mTotalDragDistance;
if (mCurrentDragPercent < 0) {
return -1;
}
float boundedDragPercent = Math.min(1f, Math.abs(mCurrentDragPercent));
float extraOS = Math.abs(scrollTop) - mTotalDragDistance;
float slingshotDist = mTotalDragDistance;
float tensionSlingshotPercent = Math.max(0, Math.min(extraOS, slingshotDist * 2) / slingshotDist);
float tensionPercent = (float) ((tensionSlingshotPercent / 4) - Math.pow(
(tensionSlingshotPercent / 4), 2)) * 2f;
float extraMove = (slingshotDist) * tensionPercent / 2;
int targetY = (int) ((slingshotDist * boundedDragPercent) + extraMove);
return targetY - mCurrentOffsetTop;
}